How to:
Change your name
Open your console (~ key) and type name "your nick".
Bind the medic to key
Open your console and type:
bind / "say /medic"
You can replace / with every key you want.
Play a demo
Demos has to be copied to DoD folder, concretely <Directory-Where-Is-Your-DoD>/dod.
You can download demos from our servers, you'll find them in the right column.
To play demo you can use 2 commands, playdemo or viewdemo.
Playdemo is the most basic way to play a demo. There are no control features (such as fast forward and rewind). You watch a demo in it's entirety. How? In console type, "playdemo demoname”, without the quotes, to play the wanted demo.
Viewdemo is the more user-friendly counter-part to playdemo. With viewdemo you can fast forward, rewind, slow down or speed up the game play. How? In console, type “viewdemo demoname”.
Use our spray logo
- Download our spray logo
- Quit the game
- Replace your tempdecal.wad in dod folder with the new one
- Make the file read only
- Delete custom.hpk from dod folder
Other useful binds:
- bind 'the key' "timeleft"
- bind 'the key' "say nextmap"
- bind 'the key' "say hi"
- bind 'the key' "stopsound" - this will eliminate not only the background shooting, on every map, but also any of all currently played in-game sounds (victory songs for example).
Useful commands, just open your console and type:
- ah_ 0 - turns off the auto help (the helmeted dog)
- cl_bob 0 - (turned off) sets the amount that the view bobs while the player is running, default is 0.005
- hud_fastswitch 1 - toggles fast weapon switching, default is 0
- sensitivity "3.000000" - sets the sensitivity of the mouse
Game Performance:
- cl_particlefx 0 - turns off the particle effects (the smoke, fire from the guns...), default is 2
- cl_himodels 1 - toggles higher quality player models, default is 0
- r_detailtextures 1 - turns on the detail textures (only for the standard maps, and few custom), default is 0
- gl_keeptjunctions 1 - deals with the filling in of cracks between textures or surfaces. Set to 1 and high quality will fill them in, set to 0 and fastest it wont, resulting in dots appearing between the junctions but higher fps, default is 1
-
gl_texturemode "GL_NEAREST_MIPMAP_LINEAR" - rendering quality of the textures (the options are as follow, from lowest to best looking textures)
- "GL_NEAREST"
- "GL_LINEAR"
- "GL_NEAREST_MIPMAP_NEAREST"
- "GL_LINEAR_MIPMAP_NEAREST"
- "GL_NEAREST_MIPMAP_LINEAR"
- "GL_NEAREST_MIPMAP_LINEAR"
- "GL_LINEAR_MIPMAP_LINEAR"
Max brightness in-game
- brightness 3
- lightgamma 1.9
Rate settings
Our suggestions are, use update and cmdrate equal on your frames per second, and for rate, best value is 10k - 30k, server max is 30000.
- cl_updaterate 60 - specifies the maximum amount of packets per second that you wish to receive from the server. Values can range from 10 to 102. Specifying a value more than what a particular server sends out is pointless since you can only get the max that the server will send.
- cl_cmdrate 60 - specifies the maximum amount of packets per second that you wish to send to the server. Values can range from 10 to 100+. Specifying a value more than what a particular server can receive will only waste your upstream bandwidth and be dropped.
- rate 30000 - specifies the maximum amount of data in kilobytes per second that you wish to receive from the server. Values can range from 1000 to 20k+. Specifying a value more than what a particular server can send out is pointless since you can only get the max that the server will send.

